﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Roguelike
{
    public struct InputInfo
    {
        // Type of input: move, action, etc.
        public inputType type;

        // e.g., if this is a move input, the value might be input.up
        public input value;

        public InputInfo(inputType type_, input value_)
        {
            type = type_;
            value = value_;
        }

    }
}
